"botinit"

Bots have an own way to connect to get more information. It's called "botinit" and it replaces the "init" signal. They send this after they connect to the Blocking Blocks server.

In Everybody Edits you would use this after it connects: con.Send("init", new object[0]); con.Send("init2", new object[0]); In Blocking Blocks, however, you would use this: con.Send("botinit", new object[0]);

Events

 * The "b" event returns: ​ l (layer), x (column), y (row), block (block id), player_id (self explanitory)